Assuming The Role (3.5e Spell)
3e Summary::Gives you a compulsion to do what you never could When you use this spell, you choose a person to invoke, real or fictional. Then you should roll dice depending on the person:
Enchantment (Compulsion) [Mind Affecting] | |
Level: | Sorcerer/Wizard 7, Bard 6, Cleric 8 |
---|---|
Components: | V, F |
Casting time: | 1 full-round action |
Range: | self |
Duration: | 1 minute/level |
Saving Throw: | Will (harmless) |
Spell Resistance: | None |
7 dice - fictional character made by you (bard only)
5 dice - fictional character (bard only)
4 dice - fictional character
5 dice - close friend or teacher
3 dice - friend or foe
2 dice - your deity (cleric only)
1 dice - your deity
1 dice - person you've heard of
The result of the roll is your points pool. At the moment of casting the spell you may use them to:
- Raise your skills (one skill point per point spent) up to the level of skills of the person you invoke.
- Raise your base attack bonus (one BAB point per five points spent) up to the BAB of the person you invoke.
- Use a feat the person possesses (one feat per ten points spent).
- Use a spell the person possesses (one spell per eight points spent). If you have no spell slot of the level of the spell, you use it as a spell-like ability once per day.
When the spell elapses, you lose all benefits of it. When you are invoking any person, you have the similar alignment; however, you remain control of yourself.
Focus: Any item connected to the person (for example, a poem about an epic hero or portrait of your friend).
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Bard
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Sorcerer/Wizard