Assuming The Role (3.5e Spell)

3e Summary::Gives you a compulsion to do what you never could When you use this spell, you choose a person to invoke, real or fictional. Then you should roll dice depending on the person:

Assuming The Role
Enchantment (Compulsion) [Mind Affecting]
Level: Sorcerer/Wizard 7, Bard 6, Cleric 8
Components: V, F
Casting time: 1 full-round action
Range: self
Duration: 1 minute/level
Saving Throw: Will (harmless)
Spell Resistance: None

7 dice - fictional character made by you (bard only)

5 dice - fictional character (bard only)

4 dice - fictional character

5 dice - close friend or teacher

3 dice - friend or foe

2 dice - your deity (cleric only)

1 dice - your deity

1 dice - person you've heard of

The result of the roll is your points pool. At the moment of casting the spell you may use them to:

- Raise your skills (one skill point per point spent) up to the level of skills of the person you invoke.

- Raise your base attack bonus (one BAB point per five points spent) up to the BAB of the person you invoke.

- Use a feat the person possesses (one feat per ten points spent).

- Use a spell the person possesses (one spell per eight points spent). If you have no spell slot of the level of the spell, you use it as a spell-like ability once per day.

When the spell elapses, you lose all benefits of it. When you are invoking any person, you have the similar alignment; however, you remain control of yourself.

Focus: Any item connected to the person (for example, a poem about an epic hero or portrait of your friend).


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Bard
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