Assblaster (3.5e Creature)

You hear a shriek in the sky that sounds all too familiar. You look for cover before the demons above you see your body heat. You look out to see that there are four of them circling overhead on wing.

Assblaster
Size/Type: Small Aberration
Hit Dice: 9d8+9 (49 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares), Fly 50 ft. (10 squares)(average)
Armor Class: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14
Base Attack/Grapple: +7/+3
Attack: Bite +9 melee (1d6 +0)
Full Attack: Bite +9 melee (1d6 +0)
Space/Reach: 5 ft./0 ft.
Special Attacks: Attach
Special Qualities: Darkvision 60ft., heat vision, food effect, learning curve, egg carry
Saves: Fort +4, Ref +7, Will +6
Abilities: Str 10, Dex 15, Con 13, Int 2, Wis 11, Cha 10
Skills: Balance +5, Escape Artist +5, Listen +6, Spot +6
Feats: Agile,Weapon Focus(Bite), Lightning Reflexes
Environment: Warm Plains or Deserts
Organization: Solitary, Pair, Gang (2-5), or Pack (5-20)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:
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Assblasters evolve from Shriekers and are designed to carry Graboid eggs far to help propagate the race. They look much like Shriekers but have a pair of dark bat-like wings coming out from their sides. They communicate with each other by a complex system of screeches.

Combat

Assblasters attack anything that they sense is warm. They often try to swoop down on unsuspecting enemies.

Improved Grab (Ex): An Assblaster that successfully bites an opponent is unwilling to give up its hold and will continue to chomp whatever is in its mouth. After biting an opponent, it can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold. They continue to do bite damage on following rounds automatically by shifting their body weight, tearing at their victim.

Heat Vision (Ex): An Assblaster chooses its prey by seeing if they have heat it their bodies. They cannot see heat through walls, but they see you through just about everything else. Undead, constructs and anything else that does not give off heat is effectively invisible to them, although they will still attack if they are bumped into.

Food Effect (Ex): Unlike Shriekers, Assblaster that eat human food settle into a coma-like state for 1d6 hours.

Learning Curve (Ex): An Assblaster learns from every experience at an astounding speed. If it witnesses another of its kind killed, it gains a +2 bonus to AC or to saves if subject to that same type of attack. This is cumulative if it sees multiple attacks as it gains more and more comprehension of the attack. This rises to a maximum of a +6 bonus.

Egg Carry (Ex): Every Assblaster carries a Graboid egg inside of it. Once it dies, the egg will hatch within a day into a baby Graboid.



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gollark: Also, wow, I just invented a ridiculous PotatOS sandbox escape vulnerability.
gollark: Fixed.
gollark: Ah, yes.
gollark: I would add this to the potatOS strings module, except it'd then break the potatobin support.
gollark: ```lualocal stringlib = mt.__indexfunction mt.__index(str, ix) if stringlib[ix] then return stringlib[ix] end return string.sub(str, ix, ix) end```
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