Graboid (3.5e Creature)

The ground shakes as mounds of sand move toward you rapidly. You hear a distinct rumbling sound as they circle in nearer and nearer. The very ground underneath you bursts open and you are sitting in the mouth of a massive worm! Three smaller, serpent-like mouths bite you and pull you down the creature’s throat as it closes in around you.

Graboid
Size/Type: Gargantuan Animal
Hit Dice: 18d8+72 (143 hp)
Initiative: +2 (+2 Dex)
Speed: 5 ft. (1 square), burrow 50 ft. (10 squares)
Armor Class: 19 (-4 size, +2 Dex, +11 natural), touch 8, flat-footed 17
Base Attack/Grapple: +13/+30
Attack: Bite +15 melee (1d4 +5)
Full Attack: 3 Bite +15 melee (1d4 +5)
Space/Reach: 20 ft./15 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Damage reduction 15/+2, fast healing 1, learning curve, tremorsense, metamorphosis
Saves: Fort +9, Ref +10, Will +12
Abilities: Str 20, Dex 15, Con 16, Int 2, Wis 12, Cha 10
Skills: Hide -10, Listen +12, Spot +11
Feats: Endurance, Improved Bull Rush, Lightning Reflexes, Multiattack, Run, Weapon Focus (Bite), Improved Toughness
Environment: Underground
Organization: Solitary, Pair, or Gang (2-5)
Challenge Rating: 12
Treasure: None
Alignment: Always neutral
Advancement: 19-36 HD (Gargantuan); 37-54 HD (Colossal)
Level Adjustment:
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Graboids are massive worms that travel rapidly underground through some unexplained means. They only surface to eat. They are well adept at hunting down prey and have a well-developed sense that allows them to “see” things by feeling their vibrations. They have an uncanny ability to adapt unbelievably quick to any situation, and many grow to be smarter than humans after having long survived the surface dweller’s attempts to eradicate them. A standard Graboid looks like a massive worm with pale flesh and a large mouth. Their mouths are ringed with three snake’-like tongues that they use to pull prey into their mouths.

Combat

Graboids typically charge forward underground and surface right under their prey, after which they attempt to grapple and swallow them.

Improved Grab (Ex): If a Graboid hits a single target with two or more of its bite attacks, it can attempt to grapple the opponent as a free action without provoking attacks of opportunity.

Swallow Whole (Ex): If the Graboid successfully grapples an opponent with two of its bite attacks as described above, it can attempt to swallow its prey the next round if it succeeds at another grapple check. Those swallowed take 2d8 points of bludgeoning damage as well as 1d6 points of acid damage per round. They also begin to suffocate if they need to breathe air. A Graboid can only swallow creature two or more size categories smaller than itself and it can only have one creature swallowed at a time. Swallowed creature can cut their way out by dealing 25 points of damage to the creature’s insides (AC 15). Muscular action closes this hole after it is made, but the creature will likely suffocate since Graboids immediately dive under the sand after swallowing.

Learning Curve (Ex): A Graboid learns from every experience at an astounding speed. If it witnesses another of its kind killed, it gains a +2 bonus to AC or to saves it subject to that same type of attack. This is cumulative if it sees multiple attacks as it gains more and more comprehension of the attack. This rises to a maximum of a +6 bonus.

Metamorphosis (Ex): After living for several weeks, a Graboid may transform into several smaller creatures. The conditions for this transformation are unknown. The Graboid dies and 2d4 shriekers burst from its corpse.



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