Armored Goblin (5e Creature)

Armored Goblin

Small humanoid (goblinoid), neutral evil


Armor Class 17 (breastplate, shield)
Hit Points 10 (3d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 11 (+0) 10 (+0) 8 (-1) 8 (-1)

Skills Stealth +3
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)


Nimble Maneuver. The goblin can take the Disengage or Dash action as a bonus action on each of its turns.

ACTIONS

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.


These goblins tend to be professional soldiers in goblinoid armies or mercenaries for crime organisations.


Back to Main Page 5e Homebrew 5e Creatures

gollark: If you can't actually explain what you're doing in any language you know... can you actually do it?
gollark: `newtype Matrix = Matrix [[Double]]`, to use a kind of bad Haskelly definition.
gollark: Sets are unordered and contain unique values, for one thing.
gollark: No, matrices aren't sets of sets.
gollark: Um. Well, possibly, but that's... not something which is used, as far as I know.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.