Armored Goblin (5e Creature)

Armored Goblin

Small humanoid (goblinoid), neutral evil


Armor Class 17 (breastplate, shield)
Hit Points 10 (3d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 11 (+0) 10 (+0) 8 (-1) 8 (-1)

Skills Stealth +3
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)


Nimble Maneuver. The goblin can take the Disengage or Dash action as a bonus action on each of its turns.

ACTIONS

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.


These goblins tend to be professional soldiers in goblinoid armies or mercenaries for crime organisations.


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