Armored Goblin (5e Creature)
Armored Goblin
Small humanoid (goblinoid), neutral evil Armor Class 17 (breastplate, shield)
Skills Stealth +3 Nimble Maneuver. The goblin can take the Disengage or Dash action as a bonus action on each of its turns. ACTIONSWar Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
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These goblins tend to be professional soldiers in goblinoid armies or mercenaries for crime organisations. |
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