Armorals (3.5e Race)

Armorals

Banished long ago to another plane, they have once again returned to the Material Plane, though their numbers are few.

Personality

Most armorals are honest and noble in bearing. Men are gentlemen and women are ladylike, at least those who find life among cities. Often quick to laugh and jest, they enjoy company and companions, finding little comfort in solitude (or monogamy). With little cultural tradition to tie them to the Material Plane, they are often aloof about many other reasons, which may cause them to act inappropriately upon first meeting someone new.

Physical Description

While their slighter build and more sylvan features would suggest that they are some sort of half elf, in truth, they are not. They stand on average roughly and a half feet in height and weigh around 150 pounds. Their skin varies from ruddy to tan and their hair ranges from black to shades of saturated browns, oranges and dark blondes.

Relations

Much like humans, armorals vary from person to person. Some greatly enjoy drinking with dwarves, or bargaining with halflings, or discussing philosophy with elves, though in truth, they rarely excel at any of these things.

Alignment

Armorals have no racial inclination toward any preferred alignment.

Lands

Being recent arrivals back on the Material Plane, they have yet to establish lands of their own, and typically just mooch off of whatever culture is nearest. Typically, that means humans, whom they share much commonality with.

Language

Oddly, for a humanoid race, they prefer to speak Sylvan as their first language, and while they have a dialect of their own, it is much smoother than is typical for a non-fey race. They speak Common as a second language.

Names

Most often, an armoral will have a bastardized version of a sylvan name, due to their long isolation and cultural differences from fey creatures.

Racial Traits

  • Humanoid (Armoral)
  • Medium
  • +2 to Any, -2 to Any.
  • Armoral base land speed is 30 feet (6 squares).
  • +1 Hit Point per level.
  • Craft Magic Arms and Armor: All armorals have the ability to imbue equipment with magic.
  • Proficient: Armorals are proficient with armor (light, medium and heavy) and shields, simple and martial weapons.
  • Automatic Languages: Common, Sylvan. Bonus Languages: Any accept secret languages (such as Druidic).
  • Favored Class: Any.
  • Level Adjustment: 0
  • Base Effective Character Level: 1st.

Vital Statistics

Table: Armoral Random Starting Ages
AdulthoodSimpleModerateComplex
15 years+1d6+2d6+3d6
Table: Armoral Aging Effects
Middle Age1Old2Venerable3Maximum Age
62 years93 years125 years+3d20 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Armoral Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male5' 0"+2d8110 lb.× (2d4) lb.
Female4' 8"+2d890 lb.× (2d4) lb.



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