Archlich (5e Creature)
Archlich
Medium undead, any evil alignment Armor Class 21 (natural armor)
Saving Throws Con +12, Int +15, Wis +12 Legendary Resistance (3/Day). If the archlich fails a saving throw, it can choose to succeed instead. Rejuvenation. If it has a phylactery, a destroyed archlich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery. Spellcasting. The archlich is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). The lich has the following wizard spells prepared: Cantrips (at will): mage hand, ray of frost, shocking grasp Turn Resistance. The archlich has advantage on saving throws against any effect that turns undead. ACTIONSParalyzing Touch. Melee Spell Attack: +15 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. LEGENDARY ACTIONSThe archlich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The archlich regains spent legendary actions at the start of its turn. At-will spell. The archlich casts one of its at-will spells. |
A lich which has reached the pinnacle of magical might. |
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