Arcane that that works best (3.5e Optimized Character Build)

Introduction

Leviathan616 03:33, 16 September 2010 (MDT)

I saw an 'optimization' that failed miserably (http://www.dandwiki.com/wiki/Arcane_Tank_%28DnD_Optimized_Character_Build%29), and felt the need to see if I could make something like it that would actually work.

Then i created this page: http://www.dandwiki.com/wiki/The_Arcane_Tank_that_actually_works_%283.5e_Optimized_Character_Build%29 but some1 didn't find it to fancy and well described, so he changed it into... well i won't use that word but... This is not what I created, and that's not a tank, idea is good so i won't edit page that was orginaly my, but created new same one, and if you want, better described. PS. you could mail me be4 yu destroyed my 3h of work. PSS. Second link, mage failed as tank also, simply because he goes too late for full plate, making him easy pray at low levels. Also, alot of multiclasin and prestiege clases, keep build simple, mostly of GM would consider your build munchkin.

gollark: If Zig's creator suddenly started adding a garbage collector and making it compile to bytecode and such, they would likely lose money.
gollark: They are constrained by what people are paying for.
gollark: They do not have freedom in what they do.
gollark: osmarks.net went through about four static site generators before I just wrote my own script for it.
gollark: And then get annoyed at having to reimplement tons of logic myself, but such are things.

References

PHB1, Complete Warrior

Game Rule Components

Items

Mithril full plate, no matter what price is, just get it.

32 point build character

This can be lv7 AC for this class 20(70%) spell fail chances (not too high, and it will drop soon) don't cast with tower shield, cost only move action to sheat him back, or free action drop if you are in rush, play him smart:)) mithril +1, tower shield +1, Shield (lv. 1 spell, provides deflection bonus to AC),+1 dex, shield spec. AC= 9 + 5 + 4 +1 + 1 +10 = 30 (buff dex to gain aditional +2 to AC) Average HP 45 - 55, with dwarf template 55 - 65

Progression

Starting Ability Scores (Before Racial Adjustments): STR 14, DEX 12, CON 16, WIS 10, INT 16, cha 8

Race (Templates): 3e Race::Any (dwarf for munchkins)

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stWizard 1+0+0+0+2weapon focus1st lv spellcasterif human, take and quick draw
2ndWizard 2+1+0+0+32nd lv spellcaster
3rdWizard 3+1+1+1+3shield specialization,3rd lv spellcaster
4thWizard 4+2+1+1+44th lv spellcaster
5thWizard 4/Fighter 1+3+3+1+4shield proficiencyproficiency with all weapons and armors
6thWizard 4/Fighter 2+4+4+1+4quick draw, shield ward
7th3e Final Class Progression::Wizard 4/Fighter 2/Spellsword 1+5+6+1+6-10% arcane spell fail chance+1 of spellcasting level

Other Components

Class now on build itself, go for spellsword and max him, after that take some good mage prestiege, or go on with standard mage.

Highlights

Alot benefits, you can be in full palate and act like tank, use some stackable buffs, and have like 30AC at early levels with very low chances of arcane spell failure, few more levels of spellsword and you ignore spell failure from full mithril plate. Your caster level is a bit dumb, but you can be extream good buffer, utility,and (with well prepared spells) range DPS.

Munchkin-Size Me

Get all stats high, since this build use most of them, and you will be awesome. You also may find out that spiked chain is funny, just add it to build instead quick draw.

Side Notes

Go for tower shield and bastard sword. If caught by suprise use him two-handed and retreat. Othervise follow those steps: any kind of stackable magic protection (mage armor etc), buff your con/str/dex or (if enemyes are far away) unleash hell on them, last before entering combant should be draging your tower shield and go melee, with good TH bonus and strenght you will be a decent melee fighter able to sustain alot of hits, and dodge even more of them. One you have netered melee forget about spellcasting, use your spell only for range target, it's risky to remove tower shield.

Limitations

if your start gold can afford full mithir plate, or if you can get one.

DM Counters

Don't allow dwarf to keep [their] hp low, poor reflex saves makes them vulnerable to fireball; but he can sustain few of them.

Miscellaneous

Level it only to lv 5, almost all spell, with decent spell-casting :)

CORRECTION: YOU CAN'T TAKE SHIELD SPECIALIZATION WITHOUT SHIELD PROFICIENCY!



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