Arcane Trickster (5e Creature)

Arcane Trickster

Medium humanoid (any race), any chaotic alignment


Armor Class 15 (studded leather)
Hit Points 36 (8d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 10 (+0) 16 (+3) 12 (+1) 14 (+2)

Saving Throws Dex +5, Int +5
Skills Acrobatics +5, Perception +3, Sleight of Hand +5, Stealth +5
Senses passive Perception 13
Languages any two languages (usually including Common)
Challenge 3 (700 XP)


Cunning Action. On each of its turns, the trickster can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion. If the trickster is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the trickster instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn). The trickster deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the trickster that isn't incapacitated and the trickster doesn't have disadvantage on the attack roll.

Spellcasting. The trickster is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand, minor illusion
1st-level (4 slots): charm person, hideous laughter, sleep
2nd-level (2 slots): invisibility, scorching ray

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

REACTIONS

Uncanny Dodge. The trickster halves the damage that it takes from an attack that hits it. The trickster must be able to see the attacker.

A coinpurse lifted away by invisible forces, or a searing lethal heat stabbing your back either is the sign of an arcane trickster. Magical expertise combines with wit and deception to create an unconventional but deadly scoundrel.


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