Arcane Gish Chassis (3.5e Optimized Character Build)

Introduction

It always bothered me that when creating a gish, I had to give up some spellcasting to get the martial options. While creating an other build, I realised, that there is a no-compromise option for starting of an Arcane gish by going on the following path.

gollark: "Lazy" is fine, spending tons of effort on word lookups (or other things) is annoying.
gollark: I think citing "life experience" can be like citing "common sense", where you basically just mean something like "this is accepted knowledge in my peer group/social stratum → believe immediately".
gollark: https://www.gwern.net/GPT-3 all you dodecadodecahedra.
gollark: The medical profession™ has to swap out terms for insult-able characteristics periodically because people use them as insults.
gollark: The magic of the euphemism treadmill.

References

Classes

Feats

One of the following:

Game Rule Components

Casting divine

Geomancer calls for second level arcane and divine spellcasting. Well, you can do both casting, if your Diplomacy is just high enough. To cast second level spells, you need to succeed on a roll with the following DC:

Base DC20
Sha'ir level- 4
Spell level+4
Divine spell+6
Total26

This is pretty straightforward, as at level 4 (your last Sha'ir level) your maxed out Diplomacy should be +7 and your charisma bonus at least +3.

Progression

Required Attributes
AttributeValueBonus
Intelligence12+1
Charisma12+1

Obviously, don't start a caster with a primary casting stat of 12, but purely to make the build work, this is all we need, the rest is up to you.

Race (Templates):

You can choose 3e Race::any race. With a race that provides a bonus skill point per level, you can even reduce your Int to 10.

Arcane Gish Chassis

ECL Class level BAB Saving Throws Feats Class
Features
AC Base Spells per Day
FortRefWill 01st2nd3rd4th5th6th7th8th9th
1stSha'ir 1+0+0+0+2Academy graduate (Diplomacy,
Knowledge (Nature) & Any Skill)
Summon Gen familiar2042
2ndSha'ir 2+1+0+0+32053
3rdSha'ir 3+1+1+1+3DodgeRecognize genie works20531
4thSha'ir 4+2+1+1+420543
5thGeomancer 1+2+3+1+6Drift 1, Spell versatility 0205431
6thGeomancer 2+3+4+1+7Iron willDrift 1, Spell versatility 1205443
7thGeomancer 3+4+4+2+7Drift 2, Spell versatility 22055431
8thGeomancer 4+5+5+2+8Drift 2, Spell versatility 32055443
9thDragon Slayer 1+6/+1+7+2+10Free featAura of Courage, Damage Bonus,
Proficiency with all simple and martial weapons, with all types of armor, and with shields and tower shields
20555431

So that makes it a 3e Final Class Progression::Sha'ir 4 / Geomancer 4 / Dragon Slayer 1.
Skills to be vary for: you need Knowledge (Arcane) 6 and Knowledge (Nature) 6 for Geomancer. That's why we need the feat to give us Knowledge Nature as a class skill.
For Dragon Slayer, you need a Tumble of 2. It should be manageable.

Sha'ir?

So what is a Sha'ir? It is basically a generalist wizard, that doesn't have a spellbook, and can retrieve with some effort any sorcerer/wizard spells of any level he has access to. It's a bit more complicated than that, Go read the handbook.

Highlights

With this base, a 20/20 caster becomes a possibility even while reaching out to the sweet-sweet gish options. Well done, you are now an 3e Summary::Arcane Cleric: Same BAB at level 9, full arcane casting, proficiency with all the fighter weapons and armour.

Way forward

What ever your original idea was, you can craft it onto this base:

  • Get the Abjurant champion package (Spellsword 1 / Abjurant Champion 5), for a single feat (Combat Casting).
  • Dip into Sacred Exorcist, and hop over to Prestige Paladin, to become a Arcane Paladin with divine metamagic.

Or whatever else you want. I decided to cast spells in full armour: Armoured Dwarven Gish.

Munchkin size me

If you don't like the three feat tax of the build, get some flaws, and it's just a single feat tax. Or get Iron Will from Otyugh Hole for 3000 gp, and it was basically free.


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