Arcane Fusion (5e Spell)
Using your innate connection to the arcane weave, you pull two spells into your mind and trace intricate arcane symbols through the air before unleashing enough energy to fire off both spells simultaneously. A feat only possible due to your inborn ability to manipulate and pull at the strings of the magical weave that holds all things together.
5th-level Evocation | |
Casting time: | Action |
---|---|
Range: | Self |
Components: | V, S, see text |
Duration: | Instantaneous |
When you cast this spell, choose any 1st-level sorcerer spell you know and any 4th-level or lower sorcerer spell you know. Neither spell chosen can have a casting time longer than an Action. Both spells take effect in the order you choose, as if you had cast them one after the other using only one action, but you don't expend any additional spell slots to cast those spells. Effectively, you cast two other spells using this spell's 5th-level spell slot.
Each of the chosen spells has its normal effect, including range, target, area, duration, saving throw, and spell resistance as appropriate to the spell's level.
The effective spell slots of the two spells cast are 4th level and 1st level, respectively.
If either spell requires a material component, focus, XP cost, or other special cost, these must be used or paid as part of the casting of arcane fusion.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher, the effective spell slot levels of one of the spells cast increases by one for each level above 5th of the spell slot expended for this use. {Spell Slot 6th = 4th and 2nd level slots / 7th = 4th and 3rd / 8th = 4th and 4th / 9th = 5th and 4th} [i.e.: Mialee casts Arcane Fusion at 9th level casting Scorching Ray as a 5th level slot and Magic Missile as a 4th level slot.]
Back to Main Page → 5e Homebrew → Spells → Sorcerer