Arcane Archer (3.5e Optimized Character Build)

Introduction

This is my optimised build of an arcane archer that packs a serious punch on any opponent. If 500 damage per round average is to your tastes, then come have a taste at this build.

gollark: ...
gollark: Which they won't, because it would not provide any useful service to them.
gollark: But that's not helpful if nobody uses it.
gollark: I mean, if by "hub" you mean "online list of participating servers and modpacks", that would work fine.
gollark: Though it makes the hub pointless, yes.

References

-Players Handbook
-Races of the Wild
-Complete Warrior
-Magic Item Compendium
-Champions of Ruin (Splitting weapon property)

Game Rule Components

Spells, Powers, Soulmelds, Stances, etc...

the sorceror level gives spells, but its too trivial to mention.

Items

-Gloves of Dexterity +6
-Tome of Dexterity +5
-Belt of Strenght +6
-Tome of Strenght +5
-Shirt of Constitution +6 (Magic Item Compendium 234)
-Headband of Greater Archery (no such thing-MIC gives rules for it[where?])
-Bracers of Armor +8
-Boots of Speed
-Wings of Flying
-Ring of Greater Invisibility(use-activated)
-Ring of Enlarge Person(continual)
-Amulet of Proof against poison
-Ioun stone of Sustenance(food & water)
-Ioun stone of Sustenance(air)
-Efficient Quiver

Weapons & ammo:
-Radiance:
+1 Composite greatbow (Pull STR +10)
Enchants:
-Splitting(+3)
-Force(+2)
-Bane(Evil Outsider)(+1)
-Fiercebane(+1)
-Holy(+2)

Medium Arrows(1000)
Large Arrows(1000) no purpose

Progression

Starting Ability Scores (Before Racial Adjustments): STR 17, DEX 18, CON 14, INT 14, WIS 13, CHA 14

Race (Templates): 3e Race::Wild Elf: +2 DEX, -2 INT; rest as normal elf race

Class progression:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stFighter1+1+2+0+0Point-blank Shot, Weapon Focus: Longbow
2ndFighter2+2+3+0+0Precise Shot
3rdFighter3+3+3+1+1Exotic Weapon Prof.: Greatbow
4thFighter4+4+4+1+1Rapid Shot
5thFighter5+5+4+1+1
6thFighter6+6+5+2+2Manyshot, Weapon Focus: Greatbow
7thFighter6/Sorceror1+6+5+2+4Summon Familiar
8thFighter6/Sorceror1/Arcane Archer1+7+7+4+4Enhance Arrow +1
9thFighter6/Sorceror1/Arcane Archer2+8+8+5+4Improved Critical: GreatbowImbue Arrow
10thFighter6/Sorceror1/Arcane Archer3+9+8+5+5Enhance Arrow +2
11thFighter6/Sorceror1/Arcane Archer4+10+9+6+5Seeker Arrow
12thFighter6/Sorceror1/Arcane Archer5+11+9+6+5Improved Rapid ShotEnhance Arrow +3
13thFighter6/Sorceror1/Arcane Archer6+12+10+7+6Phase Arrow
14thFighter6/Sorceror1/Arcane Archer7+13+10+7+6Enhance Arrow +4
15thFighter6/Sorceror1/Arcane Archer8+14+11+8+6Woodland ArcherHail of Arrows
16thFighter6/Sorceror1/Arcane Archer9+15+11+8+7Enhance Arrow +5
17thFighter6/Sorceror1/Arcane Archer10+16+12+9+7Arrow of Death
18thFighter7/Sorceror1/Arcane Archer10+17+12+9+7Plunging Shot
19thFighter8/Sorceror1/Arcane Archer10+18+13+9+7Weapon Spec.: Greatbow
20th3e Final Class Progression::Fighter9/Sorceror1/Arcane Archer10+19+13+10+8

Final Ability Scores:
STR 30 (17 Base, +2 Racial, +6 Item, +5 Tome)
DEX 36 (18 Base, +2 Racial, +6 Item, +5 Tome, +5 Levels)
CON 18 (14 Base, -2 Racial, +6 Item)
INT 12 (14 Base, -2 Racial)
WIS 13 (13 Base)
CHA 14 (14 Base)


Other Stats:
HP: 254 = 9d10(fighter)+1d4(sorceror)+10d8(arcane archer)+80
AC: 31 = 10+13(dex)+8(Item) Flatfooted: 18 Touch: 23
Initiative: +13
Saves: Fort 23, Reflex 29, Will 15
Movement: 30ft land, 60ft Flight(Perfect)
Grapple: +29 = 19(BAB) + 10(STR)

Highlights

Tactics: In any occasion, try to get at least 30ft above the enemy(or enemies)
Stay at almost maximum distance (80-100ft)

Then Start Rattling like a howitzer:

Attack rolls:(including haste[h], rapid shot[rs] and splitting[sp])
+40/+40[sp]/+40[h]/+40[sp]/+40[rs]/+40[sp]/+35/+35[sp]/+30/+30[sp]/+25/+25[sp] = 12 attacks
The number of attacks can be increased to as much as double your Arcane Archer level at full BA using Hail of Arrows and Splitting.
+2 attack bonus on all rolls if it's an evil outsider
+4 attack bonus on all other attack rolls if one attack misses

Damage Rolls:(including enlarge person, firing actual Large arrows(damage is 2d8 in stead of 1d10)
2d8+10(str)+5(enhance arrows)+1(headband)+2(weapon spec.) If you have large arrowss they will become huge and won't work.
+2d6 when foe has evil alignment
+2 and +4d6 when it's an evil outsider
+1d6 when at least 30ft above target
+2d10 on a critical hit
all damage is Force damage and thus bypasses DR, except when stated otherwise.

Average damage(vs evil outsider, 30ft higher) 43 force damage x12 attacks = 516 force damage
Maximum damage(vs evil outsider, 30ft higher) 66 force damage x12 attacks = 792 force damage
Average Critical Damage(vs evil outsider, 30ft higher) 139 force damage
Maximum Critical Damage(vs evil outsider, 30ft higher) 218 force damage

if you are within 30ft, use manyshot, so you can run away after:
one +32 roll for the first 4 arrows, and a seperate +32 for the other 4 arrows(splitting)

If you come in melee range of an enemy, use the withdraw action to fly away as far as possible, otherwise you will die.

Munchkin-Size Me

Literally take it to the next level, go epic.

Side Notes

This Build Functions through simplicity of the build. not a lot of books, nor rules are being used.

Limitations

when at range, no limitations, except:

Forceward blocks all force effects.

Windwall still blocks arrows, even those magical in nature, from crossing its vertical barrier.

DM Counters

Confined Spaces, Obscured Vision and Anti-magic fields.
Overwhelming amounts of monsters can help as well.
also non-evil monsters limit part of the damage.

Miscellaneous

Wanted to point out. Going past level 10 Arcane Archer into Epic Archer, character must be advancing to level 21 to continue the arcane archer build per Epic Level Handbook


Back to Main Page 3.5e Homebrew Optimized Character Builds

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.