Aqrabuamelu (Scorpion Man) (5e Creature)

Aqrabuamelu (Scorpion Man)

Large monstrosity, lawful neutral


Armor Class 16 (natural armour)
Hit Points 95 (10d10 + 40)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 12 (+1)

Skills Perception +5
Damage Resistances poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Common
Challenge 5 (1,800 XP)


ACTIONS

Multiattack. The aqrabuamelu makes two attacks: two with its longbow or two with its stinger.

Longbow. Ranged Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Stinger. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.


The aqrabuamelu have the head, torso, and arms of a man and the body of a scorpion. They are tribal by nature, living in deserts and swamps, though they are generally accepting of outsiders.


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gollark: But those mostly only boost specific areas of perception.
gollark: You can also get perception skill orbs from certain dungeons, for some reason.
gollark: Well, you can put points into perception when you level up.
gollark: Consider improving.
gollark: There is, you're just bad at looking.
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