Animated Shield (5e Race)
Regarding the above, see the talk page, as I'm not certain how to address those sorts of questions in the article.
Animated Shield
"Think about it! A living shield, there just to protect its master!" -A nameless artificer
Physical Description
Animated shields can look like many different kinds of shields, they can have different sizes and look different based on what race created them, from a stone buckler over a gilded tower shield to elven shields grown out of wood or orcisch leather shields animated shields can have a lot of different looks. The limit of what they could look like is the fantasy of its creator and the strength of its user. While animated shields can have either a female or male voice there are no physical differences between the two genders.
History
The Animated Shield is exactly what its name implies, a shield that was experimented with by a mage or artificer to permanently protect them without them needing to learn any close combat skills.
The spell to create animated shields is a modification of the spell used to create animated armor, and was created by a nameless, long forgotten, artificer trying to make a permanently floating shield. However animated shields were expensive to create, and as a result are seen only every now and then. Over time the concept of the animated shield was, due to its price, slowly abandoned, only very few, highly specialized artificers are still creating animated shields.
Society
While animated shields are able to speak magically they do not form societies, the few remaining animated shields usually don't move whatsoever since their masters are most likely already dead. Because they were only made to serve their master they are waiting, idle, until they find someone suited to be their new wielder and from then on will only serve them until this wielder dies as well. Over time animated shields tend to develop a very unique personality.
Animated Shield Names
Animated shields usually are named by their creator, their name is usually engraved into them.
Any gender: Loyalty, Stronghold, Storm, Knightfall, Tyranny, Destiny's Song
Animated Shield Traits
An animated shield created only to serve their masters, often abandoned they are searching for a new wielder or other purpose in their existence.
Ability Score Increase. Your Constitution score increases by 2.
Age. Animated shields, due to their smaller size, can exist much longer than animated armor, and can last up to 1000 years.
Alignment. Animated shields generally tend to be lawful following a certain code defined by their creators.
Size. Animated shields generally are small sized.
Speed. You have a floating speed of 10 feet when moving on your own, else you follow your wielder at their speed or are carried.
Animated Shield. You can either be wielded, and have the stats of the shield that you posses, or float around your wielder, in which case he doesn't have to hold you and he gets the benefits of holding a shield, but has -1 to the shields AC bonus.
Antimagic Susceptibility. You are incapacitated while in the area of an antimagic field. If targeted by dispel magic, you must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Blindsight. You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 60 feet, but are blind beyond this radius.
Construct. You are a shield made of a variety of durable materials. Your creature type is Construct. Spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You are immune to poison damage, being poisoned, and diseases. You do not need to eat or breathe. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
False Appearance. While you remain motionless, you are indistinguishable from a normal shield.
Mendable. When the mending spell is cast on you and you have 0 hit points you become stable. Alternatively, as part of the casting of mending the caster may expand any number of spell slots(minimum 1) causing you to regain a number of hit points equal to 1d8 + their spellcasting ability modifier. When you do this using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Soul Transfer. You can transfer your consciousness into another shield (armor) over the course of a short or long rest. During that time you or another creature performs an hour-long ritual. Over the course of that hour, you must remain within 5 feet of the shield, or the ritual fails.
Spellcasting. You are able to cast any spell without the somatic component, the material components need to be somewhere on your wielders body.
Shield body. When not wielded by anyone enemies have advantage on attack and grapple rolls against you, you have disadvantage on attack rolls, and melee spell attacks. You cannot wear armor or wield weapons. Your AC is 13 plus the AC bonus of the shield your are at the time. You are only attacked when an attack is directed purposely onto the shield and not your wielder, however you can use effects that could only be used whenever you're atacked also whenever your wielder is attacked. Spells that are casted by you and would only affect you also affect your wielder.
Shield bash. On your turn, while you are wielded by someone, you can use an action to make an unarmed attack roll against an enemy in range using either your Dexterity or Strength modifier + proficiency bonus, you deal 1d4 + half your character level (rounded up) in bludgeoning damage. This attack counts as an attack done by your wielder. If you are not wielded by anyone you have disadvanatage on your attack roll, but can still shield bash an enemy by floating towards him at high speed.
Languages. Common, and one other Language
Wielder Switch. As an action, you are able to switch wielders, or the current wielder can put you down.
Telekinesis. as an action, you can cast mage hand as a cantrip, without any components
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