Ancient Pitch Dragon (5e Creature)

Ancient Pitch Dragon

Gargantuan dragon, chaotic evil


Armor Class 20 (natural armor)
Hit Points 350 (20d20 + 140)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
25 (+7) 15 (+2) 24 (+7) 15 (+2) 17 (+3) 19 (+4)

Saving Throws Dex +9, Con +14, Wis +10, Cha +11
Skills Perception +17, Stealth +9
Damage Immunities thunder
Senses blindsight 120 ft., darkvision 60 ft.; passive Perception 27
Languages Common, Draconic
Challenge 22 (41,000 XP)


Echolocation. The dragon can't use its blindsight while deafened.

Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Thunderproof Eardrums. The dragon has advantage on Constitution saving throws against being deafened.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) damage. If the target is frightened by the dragon, it must succeed on a DC 19 Wisdom saving throw or take 9 (2d8) psychic damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for 24 hours.

Harrowing Shriek (Recharge 5-6). The dragon lets out a piercing scream audible to 1 mile. Each creature in a 60-foot cone must make a DC 22 Constitution saving throw, taking 63 (14d8) thunder damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must make a DC 20 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


See Dragons (5e Creature).


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