Anchor (3.5e Spell)

Creatures affected by anchor cannot completely leave the ground, including mundane means (jumping, climbing trees) and magical means (fly or levitate. Teleportation effects, and those that do not physically lift the target off the ground are still effective.) The target can walk as normal, when running move at only 3x their normal speed. Characters with the Run feat still move at only 3x their normal speed.

Anchor
Transmutation
Level: Brd 3, Clr 3, Sor/Wiz 3
Components: V, S, F/DF
Casting time: 1 standard action
Range: Close (25+5 ft/level)
Target: One creature
Duration: 1 minute/ level
Saving Throw: Will negates
Spell Resistance: Yes



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