Amplify Damage (5e Spell)

A target creature within range must succeed on a Wisdom saving throw or become cursed for the duration of this spell. Choose a damage type. While cursed, the creature has vulnerability to the chosen damage type if it is not already vulnerable, resistant, or immune to it. If the creature is resistant to the damage type, it loses that resistance while cursed.

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Amplify Damage
6th-level Necromancy
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can choose one additional damage type for each slot level above 6th.

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