Amphisbaena (5e Creature)

Amphisbaena

Large monstrosity, unaligned


Armor Class 15 (natural armour)
Hit Points 59 (7d10 + 21)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 3 (-4) 10 (+0) 5 (-3)

Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages
Challenge 3 (700 XP)


Two-Headed. The amphisbaena has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Regeneration. The amphisbaena regains 10 hit points at the start of its turn. If the amphisbaena takes acid or fire damage, this trait doesn't function at the start of the amphisbaena's next turn. The amphisbaena dies only if it starts its turn with 0 hit points and doesn't regenerate.

ACTIONS

Multiattack. The amphisbaena makes two bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.


Amphisbaena are vicious two-headed serpents noted for their ability to regenerate. The poison of an amphisbaena is about as potent as that of an ordinary serpent, though the fact that it is administered twice by the creature's twin mouths contributes greatly to its lethality.


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gollark: What? That makes no sense.
gollark: The algorithms don't *entirely* match the Haskell version, but they're very close, and it produces mostly the same output apart from this weirdness.
gollark: It's not really a Rust problem as much as a my-code-implemented-in-Rust problem, but basically the fractal generator program randomly introduces blotches of various sizes of really different colors to the rest, which the Haskell thing it is based on does not do, and I have no idea why.
gollark: Well, you wrote DDGBot, no?
gollark: <@!330678593904443393> You use Rust a bit, please help.
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