Altrohan (5e Creature)
Altrohan
Medium construct, chaotic neutral Armor Class 13 (natural armor)
Saving Throws Intelligence +7 ACTIONSGrip of Remorse. The altrohan may attack during its action phase by doing a psychic Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) psychic damage. Slow Teleport: An altrohan uses a form of teleport that works much like movement. An altrohan teleports through space at a movement speed equal to its teleport distance. It only exists in 'teleport-space' while it is doing this. An altrohan is even able to move through aether creatures. Teleport Attack The altrohan may attack during its movement phase by ending its movement in the same space as another creature. If it does this, the creature takes 3d6 force damage. At the same time, the altrohan takes damage equal to half of the damage the other creature took. An altrohan does not mind taking this damage because an altrohan has no fear or understanding of death, but it will usually try 'Grip of Remorse' first.
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An altrohan is a highly alignment oriented creature. An altrohan cannot see anything but feels the position and presence of creatures up to 60 ft away and recognizes their alignments. It is not able to interact with objects.
A creature that sees only the shimmering or moving of the air has disadvantage on attack rolls.
An altrohan can only be created by a warlock, can only be summoned by a bard, and can only commanded by a wizard.
The idea is to create a monster which can act as a trap or guard in a dungeon for evil players as well as a help for good or neutral one in a fight. |
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