Alter Accuracy (3.5e Spell)
Back to Main Page → 3.5e Homebrew → Classes → Base Classes → Matter Shifter
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Sorcerer/Wizard
Transmutation | |
Level: | Matter Shifter Novice/Wizard 1 |
---|---|
Components: | V, S, M |
Casting time: | 1 Standard Action |
Range: | Touch |
Target, Effect, or Area: | One melee weapon, projectile, or other object |
Duration: | 1 Hour/caster level |
Saving Throw: | Fortitude Negates |
Spell Resistance: | Yes |
- By altering the center of the object's atomic weight, it will either work better or worse, depending on the desire of the caster. Any skill used with the object, like swinging a hammer to forge a blade, or throwing a grappling hook, is improved (or made harder) by using an object enchanted with this spell. Skill rolls using an enchanted object are subject to either a +1 bonus per caster level, or a -1 penalty per caster level. A maximum of a +5, or a -5, may be applied to any object.
- This spell can be used to affect weapons as well. When used on a weapon, it can be cast upon a melee weapon or a projectile weapon, granting a bonus to the accuracy (attack roll), or a penalty to it if the caster desires such. This does not effect the damage the weapon does in any way.
Material Component: Half-inch cube of magnetite
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.