Alligator (5e Creature)

Alligator

Medium beast, unaligned


Armor Class 14 (natural armor)
Hit Points 6 (1d8+1)
Speed 20 ft., swim 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 13 (+1) 2 (-4) 10 (+0) 4 (-3)

Saving Throws Dexterity +4
Skills Stealth +4
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP)


Hold Breath. The alligator can hold its breath for 15 minutes.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. On a hit, the target must succeed on a DC 10 Dexterity or Strength saving throw or be restrained.


Alligators are massive reptiles with razor-sharp teeth. Unlike their larger counterparts, crocodiles, they rely on dexterity to capture and kill their prey. They normally wait underwater until the victim gets close, and latch on, immobilizing the target. Repeating until either it is dead or the creature. Found majorly in swamps and the occasional forest lakes, easily beaten and relatively unfeared by the population.


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gollark: the frog cannot be obtained.
gollark: ... maybe if you have automatic tunnel diggers at bedrock? I assume the pack has ways to do that.
gollark: I'll look into mods which can be used for longer-range detection, perhaps.
gollark: Well, scanning isn't too long-range.
gollark: Won't they be visible if you're near them anyway?
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