All-Piercing Arrow (3.5e Spell)

3e Summary::Conjure an ethereal bow and fire an arrow that embodies the primal forces of nature at a target dealing 16d6 damage to any and all creature in a line, bypassing all resistance or damage reduction.

All-Piercing Arrow
Evocation [Force, Fire, Cold, Electricity, Acid, Sonic]
Level: Sor/Wiz 9
Components: V, S, M
Casting time: 1 full-round action
Range: 120 feet
Area: A 120-foot line of effect
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Harnessing the powers of the world's primal forces, the caster can compress these powers just long enough to fire a conjured arrow containing them, unleashing the spiraling destructive energies upon a target. The attack is shaped as a line of 120 feet, and any enemy caught in this area takes 2d8 damage per caster level (for a maximum of 40d8 at 20th level). The composition of this damage is technically composite of all the elemental types combined, and therefore, this spell is considered to bypass all energy resistance, immunity, or damage reduction. Weakness to certain effects is calculated normally.

Furthermore, this spell instantly shatters any magical defenses that any affected creatures might have, such as Mage Armor, Shield, Resist Energy, or similar defensive spells.

This spell cannot be affected by metamagic that would change its area of effect, such as Sculpt Spell.

Somatic Component: The caster holds the arrow in one hand, drawing it back as if he were holding a bow, before letting the arrow fly.

Material Component: An Adamantine Arrow (One costs approximately 60gp, while 20 cost 1,201gp)



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