Alice's Chaos Recall (5e Spell)

As a reaction, when you see a creature teleport to an unoccupied space within range, you melt away the gemstone component to fill that space with chaotic energy. The creature must make a Constitution saving throw. It takes 5d6 force damage on a failed save, or half as much on a successful one. If the creature fails this saving throw, it must make an additional Wisdom saving throw or be forced back into the space from which it dispersed.

Alice's Chaos Recall
4th-level Abjuration
Casting time: 1 reaction
Range: 60 ft
Components: S, M (a gemstone worth at least 25 gp which the spell consumes)
Duration: Instantaneous



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