Alchemist's Hilt (5e Equipment)
Weapon (sword hilt), very rare (requires attunement) At first glance, it appears to be just a hilt with a hole in the pommel. However, if you slowly fill the hole with a liquid while attuning to the hilt, a blade appears. Attunement. If you spend a short rest with this hilt, while inserting a liquid, you create an Alchemist's Blade. The kind of liquid inserted determines the appearance and damage type of the blade (see Example Blades table). If the blade is destroyed for any reason, you are no longer attuned, and must take another short rest to create and attune to a new blade. An Alchemist's Blade deals 1d8 slashing damage, plus an additional 2d8 damage determined by the liquid used to make the blade. Some blades may also cause an additional effect.
After 24 hours, the blade breaks without triggering the Blade Breaker feature. You must spend a short rest creating a new blade, as described in the Attunement section. Blade Breaker. If you roll a 1 on an attack using this weapon, or if you deliberately break the blade by succeeding a DC 15 Strength saving throw, the blade explodes. When this occurs, everyone in a 15 ft. by 15 ft. sphere centred on the weapon, including you, must make a DC 15 Dexterity saving throw. On a failed save, you take 3d6 damage, with the damage type being the one associated with the blade (e.g. if the Venomous Blade explodes, take 3d6 poison damage.) On a successful save, you take half damage. The hilt is left empty but unharmed. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons |