Albino Penguin (5e Creature)

Albino Penguin

Medium beast, unaligned


Armor Class 12
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 60 ft.


STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 13 (+1) 2 (-4) 14 (+2) 6 (-2)

Skills Perception +4
Damage Resistances cold
Condition Immunities blinded
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 14
Languages
Challenge 1/2 (100 XP)


Blind Senses. The penguin can't use its blindsight while deafened and unable to smell.

Charge. If the penguin moves at least 20 feet straight toward a target and then hits it with a beak attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Hold Breath. The penguin can hold its breath for 30 minutes.

Keen Hearing and Smell. The penguin has advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.


By Michael Bukowski

The albino penguins are a race of exceptionally large penguins that stand as tall as a human or slightly more. After millennia of life underground, the eyes of these creatures have all but disappeared and their feathers turned white. However, albino penguins have exceptional senses of hearing and smell. Some say that albino penguins have been created by the Elder Things as livestock.


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