Alarius' Storm of Crystals (3.5e Spell)

Alarius' storm of crystals creates a storm of glittering crystal dust shot through with razor-sharp crystal shards. The storm obscures all sight as a fog cloud does. In addition, the crystal shards within the storm deal 3d6 points of slashing damage to everything within the storm on your turn each round. All targets can make Reflex saves each round to take half damage. Unlike a cloudkill spell, the storm moves in any direction you choose at a rate of 10 feet per round. Figure out the storm’s new spread each round based on its new point of origin. By concentrating, you can make the storm (actually its point of origin) move as much as 60 feet each round. Any portion of the storm that would extend beyond your maximum range dissipates harmlessly, reducing the remainder’s spread thereafter. As with fog cloud, wind disperses the storm, and the spell can’t be cast underwater.

Alarius' Storm of Crystals
Transmutation [Earth]
Level: Sorcerer/Wizard 7, Warmage 7
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Cloud spreads in 20-ft. radius, 20 ft. high
Duration: 1 round/level
Saving Throw: Reflex half; see text
Spell Resistance: No

Material Component: 200 gp worth of crushed crystals or gemstones.


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