Air Orb (5e Creature)
Air Orb
Small elemental, neutral Armor Class 16
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks Innate Spellcasting (1/Day). The orb can innately cast gust of wind (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma. ACTIONSSlam. Melee Spell Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage.
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A tightly bound orb of elemental air, an air orb sounds like a light breeze when in motion. Its body is an ephemeral mass of wind, and is easily broken apart, dispersing the orb. It can summon strong winds, and it moves very quickly. Elemental Nature. An air orb doesn't require air, food, drink, or sleep. |
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