Aerial Guardian (5e Feat)

Aerial Guardian

Prerequisites: Dexterity 13, Constitution 13, flying speed 30 feet or higher (need to have wings).
You've mastered a defensive style of fighting, perfect for aerial combat. You gain the following abilities:

  • On your turn, if you haven't taken any movement and are not flying, you can use your bonus action to assume a defensive stance, covering your body with your wings. Your AC increases by 2 and you cannot move while in this defensive stance until the beginning of your next turn.
  • On your turn, before you have moved, you may choose to spend all of your movement speed to, instead, take the disengage action and fly 5 feet in any direction.
  • When a creature within hits a friendly creature you can see with an attack, you can use your reaction to move up to your movement speed towards its direction. If you end your movement within 5 feet of the friendly creature, you can swap places with it, taking the damage directed towards him. You can use this feature 3 times and you regain all expended uses of this ability when you finish a long rest.

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gollark: Infipage complete.
gollark: Oh. Oops. I think I forgot to configure the infipage.
gollark: What are you responding to *now*?
gollark: Oh, I forgot about that.
gollark: ++deploy laser_bees
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