Aegis (5e Creature)
Aegis
Large construct, neutral Armor Class 25 (natural armor)
Saving Throws Str +19, Dex +16, Con +14 Adamantine Body. If the aegis is hit with a critical hit, it is instead treated as a normal hit. Innate Spellcasting. The aegis' innate spellcasting ability is Charisma (spell save DC 21). The aegis can innately cast the following spells, requiring no material components: At will: detect evil and good, detect thoughts, discern lies Magic Resistance. The aegis has advantage on saving throws against spells and other magical effects. Magic Weapons. The aegis' weapon attacks are magical. Regeneration. The aegis regains 50 hit points at the start of its turn if it has at least 1 hit point. Weapon Expertise. The aegis adds its proficiency modifier to damage rolls (included in the attacks). ACTIONSMultiattack. The aegis makes four attacks: two with its scimitars and two with its shortswords. Scimitar. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 26 (2d6 + 19) slashing damage. Shortsword. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 26 (2d6 + 19) piercing damage
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An aegis is an ancient construct encased in a carefully wrought, ornate shell, with four fearsomely quick arms holding large curved swords stained with the blood of unworthy adventurers. Behind a seemingly thoughtless facade of smoothly hewn stone lurks a cunning intellect. Constructed Nature. An aegis doesn't require air, food, drink, or sleep. |
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