Advancing Mind (3.5e Template)

This page is incomplete and/or lacking flavor. Reason: Doesn't explain what this template is supposed to represent. Is it acquired or inhereted? CR doesn't scale correctly. If I apply it to a SRD:Shrieker, it doesn't make a CR 6 creature.


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Advancing Mind

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3e Summary::An Advancing Mind's mind progresses with the character.

Creatures with this template are dependent on their number of HD as they strongly influence their power(s).

Creating an Advancing Mind

Whether by the creation of a mad scientist, random mutation, or by some other exterior force be it divine or profane, some creatures have a much higher than normal mental capacity and the know how to use it to the utmost effectiveness. This template can be added to any creature.

Size and Type

no changes

Hit Dice

no changes

Speed

+5 feet/HD

Armor Class

Natural Armor: +1/2HD

Attack

no changes

Full Attack

no changes

Special Attacks

no changes

Special Qualities

SR 15+HD


Abilities

Choose one mental ability score, you add +1/2HD, you may also add this score's modifier to your AC. The increase to AC does not stack with abilities that do the same for the ability score chosen (A class that gives Int to AC will not stack with this template if Int is chosen and will only take the highest amount. If however another ability score such as Cha is chosen for this template, the creature will gain the benefit to AC from both sources).

Skills

no changes

Feats

Bonus Feats: You may choose 1 feat/2HD

Environment

everywhere

Organization

nothing special

Challenge Rating

+5

Treasure

nothing special

Alignment

nothing special

Advancement

By HD and character class

Level Adjustment

+3



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gollark: You should do `if input == "qtreactor" then [whatever] elseif input == "qtprocess" [whatever] else [whatever]`.
gollark: Well, that messed up the control flow.
gollark: The indentation doesn't match properly.
gollark: You seem to have structured it oddly.
gollark: It... seems to be missing an `end`, but I can't really tell.
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