Adult Mana Wyrm (5e Creature)
Adult Mana Wyrm
Small elemental, neutral Armor Class 14 (natural armor)
Saving Throws Con +3, Wis +5, Cha +3 Bioluminescent. The mana wyrm sheds dim light out to 5 feet. The more mana the mana wyrm has stored, the brighter it lights (up to 1 foot per mana point, minimum 5 feet as described above). Magic Weapons. The mana wyrm's weapon attacks are magical. Innate Spellcasting. The mana wyrm ancient is a 6th level spellcaster. The ancient mana wyrm's spellcasting ability is Intelligence (spell save DC 12, +4 to spell attacks). It can innately cast the following spells, requiring only verbal components and available spell slots: Cantrips: light, mage hand, minor illusion ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Mana Siphon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target that has magic. Hit: 4 (1d6) force damage, and the mana wyrm drains the magic essence from the target. Each successful siphon adds a 2nd level spell slot that can be used to cast 2nd level spells or lower.
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Mana wyrms are simple, glowing critters that float around feeding off of stray pockets of arcane energy, clustering around places of power such as mana fountains. They can be familiars of spellcasters, but demand more upkeep magically-speaking (in terms of feeding them mana). Mana wyrms are usually translucently blue in color, but their color can change depending on the mana they drain. |