Additional Spell Properties (5e Variant Rule)

Additional Spell Properties

This page exists as a convenient place for homebrew properties that expand the typical behaviors of spells and similar effects.

Schools of Magic

A spell's school classifies the nature and behavior of its effects. There are eight standard schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation.

Prespell

Technically a subschool of abjuration, prespells are used to enhance or alter the effect of a spell yet to be cast, similar to metamagic.

Poultice

For use with the ranger variant class, poultices are magical alchemical or herbal concoctions that are capable of effects similar to traditional spells.

Truespeak

Truespeak taps into the primal language of the universe, using utterances and truenames to change the fabric of reality. Used for the truenamer class.

Areas of Effect

An spells area of effect defines the physical area that its effects are applied to. The five standard areas of effect are cone, cube, cylinder, line, and sphere.

Beam

A beam extends from its point of origin in a straight path up to its length or to another point, and covers an area defined by it's width. Unlike a line, a beam can be persistent. If either the origin point or starting point of a beam is moved, the beam is considered to have traveled in a straight path between the previous position and the new position defined by those points, dealing its effect as normal within that traveled space.



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gollark: £99.99 a month and TJ09'll do it.
gollark: (The EATW stuff. Admittedly I didn't find it myself, thanks [OTHER PERSON ON DISCORD], but still)
gollark: (I happen to have that via archive.org)
gollark: Fun fact: it says nothing about redistributing, say, EATW's egg hatching formula...
gollark: We should add a mix of magmas and ashes.
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