Abolishing Flames (3.5e Spell)
You hurl a mass of divine fire at your enemy that expands into an explosive burst. The scope, range and point of detonation is controlled by you within the spell's established limits. Against most creatures, the abolishing flames act exactly like a fireball spell that deals 1d6 fire damage per caster level (max 20d6).
Evocation [Fire, Good] | |
Level: | Cleric 7 |
---|---|
Components: | V, S, DF |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Area: | Up to 20-ft.-radius spread |
Duration: | Instantaneous |
Saving Throw: | Reflex half and Fortitude negates (read text) |
Spell Resistance: | Yes and No (read text) |
When the spell deals damage to undead or evil creatures, half of the damage dealt stems from a divine source and is not reduced by any sort of resistance or immunity to fire. On targets such as these, the abolishing flames continue to burn for 1 round/2 caster levels and can only be smothered by quench, a successful dispel or a break enchantment or greater restoration spell. During each round that the abolishing flames burn, a creature on fire is dealt 1d6 damage per 2 caster levels (max 10d6). This damage allows no Reflex save.
When creatures affected by the prolonged effects of the spell also have the Evil subtype, they gain one negative level for every round that they burn (Fortitude negates).
Lawful clerics may choose to instead have this spell affect chaotic creatures and creatures with the Chaotic subtype respectively. In this case, the spell loses its Good descriptor and gains a Lawful descriptor. When used in this fashion, the spell's effectiveness against undead remains, regardless of their alignment.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Cleric