Aasimar, Keran Variant (3.5e Race)

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Aasimar

Origin

Aasimar are created when a Karmainian or Newesti child is either blessed by a Divine while in the womb, or one of the parents was a Divine being. It only happens with Karmainians & Newesti because in their genesis they were given a link to the Gods.

Personality

Aasimar are normally charismatic as they can feel that power is within reach at all times. They are normally very egotisical because of their inborn abilities. They also get traits from their Divine parent. An Aasimar which had Dylian as a parent is more likely to be kind and generous, while on which had Jaccob as a parent would be more likely to become a sarcastic liar who tries to trick people. These traits often come with advantages and disadvantages. It is also worth taking note that an Aasimar doesn't have to take the personality traits of their divine parent, but they are more likely.

Physical Description

Aasimar are partly descended from human stock, and this is reflected in their physique. They are only slightly taller than human men and women on average. Each is unique as its appearance depends on its Divine Parent.

E.g. An Aasimar of Dylian will normally have larger muscles and be bigger in size then an Aasimar of Jaccob, who is more likely to be thin and appear anorexic.

When an Aasimar is young its hard to tell the difference between an Aasimar and a Karmainian. This causes many problems in Elven homes when an Aasimar is born.

Relations

Their relations with others depend on their Ancestor's. The Vithui probably would like an Aasimar descended from Electren hundred times more than a Aasimar descended from Rana.

Other people often judge an Aasimar on their parentage instead of how the Aasimar acts. Most common people tend to think that Aasimar all act exactly like their parent. These can have its upsides and downsides. An Aasimar of Dylian that steals things will probably be dismissed as a rumor. While if Undead is animated in a town basically everyone will think it was the Aasimar of Electren.

Alignment

They normally have the same alignment of the Ancestor, but there are exceptions. Other Alignments are more common when an Aasimar wants to be seen in a different light to their Divine Relative. This means that any alignment is possible regardless of the Aasimar's Divine Heritage.

Lands

Aasimar live were ever they were born. They have no lands of their own commonly living with Karmainians or Newesti. With most living in Kratoa, North Karma, and Estikar.

Religion

They are paradoxically rarely religious as their ego normally stops them from seeing any reason to worship anyone else, let alone a family member.

Even if they aren't egotistical, they still aren't prone to worshiping a Divine being as they see the gods as equals.

Language

All Aasimar are taught "Trade Tongue" and the languages of their native homeland. But they have no language of their own.

Names

They are named like Karmainians because when they are babies it is hard to tell the difference between an Aasimar or Karmainian.

Racial Traits

  • Celestial Bloodline
  • Outsider (Native)
  • Medium:+2 Sab, As Medium creatures, Aasimar have no special bonuses or penalties due to their size.
  • Aasimar base land speed is 30 ft.
  • Divine Blood:An Aasimar must choose a deity. A bit of the Deities power is in the Aasimar's blood from birth.
  • Low-Light Vision: An Aasimar can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retains the ability to distinguish color and detail under these conditions.
  • Inborn Magic (Sp): An Aasimar must select one domain from the Deity chosen in Divine Blood Domain List. The Aasimar can choose one spell from the list that is level two or lower and cast it once per day as a spell-like ability.or you can choose one feat.
  • Inborn Skill: An Aasimar is very talented and gains four extra skill points at first level. They also gain one extra skill point at every level past 1st.
  • Favored Class: Any. When determining whether a multiclass Aasimar takes an experience point penalty, her highest-level class does not count.

Vital Statistics

Table: Aasimar Random Starting Ages
AdulthoodSimpleModerateComplex
20 years+1d6+2d6+3d6
Table: Aasimar Aging Effects
Middle Age1Old2Venerable3Maximum Age
62 years93 years125 years+3d20 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.


Table: Aasimar Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4' 7"+2d890 lb.× (2d4) lb.
Female4' 5"+2d880 lb.× (2d4) lb.



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gollark: In PotatOS I made it so you can divide strings by numbers and stuff.
gollark: In Lua there's nice syntax for passing functions single string/table arguments. But the parser doesn't know what type each function takes, which saves it from the perl issue.
gollark: It's not obscure, it's pretty commonly known.
gollark: So all we need to do is modify Perl to be parseable, and then the halting problem is solved...
gollark: I have a thing to obfuscate python which produces output like this:```pythonimport zlib,base64,marshal;exec(marshal.loads(zlib.decompress(base64.b85decode("c${5PO>fjN5Vf6T<8HegI8ekXNF3Nh;}%p=P*owS!ilOBAu3-gZ#;Cf<O|zrx6u|ME%*L~?UBEff52bhgq>2UG|{{nKacaCCkeXq_%>eK&_66lByol~?lR$|%O3Y^CYhfHJithL(*KEg4?-EtF-FjnJsHl4twKpVCXh>W%qe)2r9~g;71k2G#j>lqe#^<_Rn(pF7Atba@e+ST!@+OoX@7{@K1?f7$XbI+$Q{3Z8@tZ)js=4zctK|93SU0GAjX?viRa|<{)K1!MKB{X@5<_YMw{pZIz&geDv7Kj*>B0&XxM9ewaT(|#6tz&YS4y<mMAMITED}d9@i$#_;ONK=U>tc%F$%#bI*3QzFTvuKv!j<ZB^Fh*m1v*3a!UKbXyyh7AHF`mE~EHl|l~O1>9{Ac|_Eb&CP?oDI`{;IEfBanSiVnM4NH5J~pP(uNZ^8p2kVSPC@C^DzUAtk$4F&1l!%+%j=`HBr)+ssAj-SUa|OQ`Q%_MG(;OwQsz|#2IA-qoTNq3Np*YA;wJje;;c+W#`IVyU`gWim^)J&P;9+<d}E{%+Q29+V!O$dIAe$JH=cib_f|BNX(N=Wt7df~PDQk4^`rmX3<vz)^{nH6qgI~1y$UR}q|`htbzBKER@l*QGHp=V=^0L?FydIIs`Xt%+k<JUjc#c!zJjH-{Y&T8S>8?k7Et#Qx}BG@&S1yM>4z35aqo&xDJA{u+U9%YFJ<1>Xa"))))```but I think the output only works on the same version/platform.
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