Aardvark (Pathfinder Creature)

Aardvarks, also known as ‘ant-bears’ and ‘earth pigs’, are odd mammals with tubular snouts and donkey-like ears. They are mostly nocturnal creatures and prefer to sleep during the daylight hours, emerging at nightfall to tunnel into termite mounds in search of prey.

Aardvark
Size/Type: Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: 30 feet (6 squares), burrow 20 feet (4 squares)
Armor Class: 14 (+1 size, +2 Dexterity, +1 natural), touch 13, flat-footed 12
Base Attack Bonus: +0
CMB/CMD: +10/+12
Attack: Claw +1 melee (1d3)
Full Attack: 2 claws +1 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Low-Light Vision, Scent
Saves: Fort +3, Ref +4, Will +1
Abilities: Str 10, Dex 14, Con 13, Int 2, Wis 12, Cha 4
Skills: Perception +5
Feats: Alertness
Environment: Warm deserts and plains
Organization: Solitary
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
Advancement: 2 Hit Dice (Medium-sized)
Level Adjustment:
A typical Aardvark

Combat

Aardvarks usually attempt to flee from potential threats by tunneling rapidly underground. If unable to escape, the aardvark falls onto its back so it can scratch and kick its attacker with all four of its feet.

Aardvarks As Familiars

An aardvark familiar grants its master +2 bonus to Perception checks.



Back to Main Page Pathfinder Homebrew Creatures CR 1/3

gollark: Will anyone *notice* if computing their autocrafting job takes a few hours?
gollark: So that doesn't actually help at all with the more significant problem of dealing with the fact that this makes there be a lot of different crafting paths to try!
gollark: They're stored in a `Vec<Item>`.
gollark: That's pretty much something I already did!!!!!!!!!!!!
gollark: And that doesn't help with the issue of "how to actually figure out what items are basically the same".
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.