AEP7 Laser Pistol (Fallout Supplement)

PL 7 SEC 1/shot Handgun (Personal Firearms Proficiency)

Damage2d6 Magazine30 Int
Critical19-20 SizeMedium
Damage TypeEnergy Weight3 pounds
Range Increment50 feet Purchase DC11 TU/110 Caps
Rate of FireS, A RestrictionUncommon, East Coast/West Coast
Standard
Modified

1 2 3 4 5

Description

The AEP7 laser pistol was developed for the United States Armed Forces with the intent of replacing the N99 10mm pistol as the standard-issue sidearm in law enforcement. It boasts a very generous battery size, increased range compared to ballistic sidearms and a decent damage output. These qualities make it a sought-after choice in energy sidearms on both the East and West coasts, with the Enclave and Brotherhood of Steel in particular favoring these weapons, possessing the necessary tools needed to repair these easily-worn energy pistols. However, despite the large quantity produced before the war, the AEP7 was never widely distributed, leaving many in factories across the USA to decay with age.

d20 Modern Rules

Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of smoking ash, but all armor, weapons, and equipment on the body remain undamaged.

The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.

Weapon Mods/Variants

Beam Splitter
Combat Sights
Damage Bonus, Energy Pistol
Extended Magazine, Energy
Recycler
Scope, Handgun

  • Brotherhood of Steel (Variant): Thanks to BOS reverse engineering of the AEP7 laser pistol, it gains a +1 equipment bonus to both damage rolls and initiative. In addition, the weight is lowered to 2 pounds and the prince increases by +1 TU/+10 caps.
  • Training Pistol (Variant): Common among organizations such as the Brotherhood of Steel and Enclave, the training pistol is a modified AEP7 laser pistol that deals less damage and is only used for training exercises by soldiers-in-training. It only deals 1d6 damage with a threat range of 20, but costs just 7 TU/70 caps. In addition, it cannot be modded and can only use regular small energy cell ammunition.
Craft/Repair
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The AEP7 laser pistol can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A AEP7 laser pistol can be repaired with mechanical parts with a Repair check. Alternatively, another AEP7 laser pistol can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other laser weapons for parts if the feat is possessed.



Back to Main Page D20 Modern Equipment
Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons Laser Pistol

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: I think my desire for moar xenowyrms would outweigh it though.
gollark: If I got a prize I'd be tempted to breed it with random messies and AP them...
gollark: Viewbombing but they don't know it's sickness proof?
gollark: If you can get them to die in <5h then it'll be great for getting rid of cave eggs.
gollark: Free for a CB ND?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.