5e SRD:Scout

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Scout

Medium humanoid (any race), any alignment


Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 11 (+0) 13 (+1) 11 (+0)

Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages any one language (usually Common)
Challenge 1/2 (100 XP)


Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

ACTIONS

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.



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gollark: Fibonaccae WILL be computed.
gollark: ```ruststruct Fib1 { cache: Vec<u128>}impl Iterator for Fib1 { type Item = u128; fn next(&mut self) -> Option<Self::Item> { let n = self.cache.len(); let next = self.cache[n - 1].wrapping_add(self.cache[n - 2]); self.cache.push(next); Some(next) }}fn fib1() -> Fib1 { Fib1 { cache: vec![0, 1] } }fn main() { for n in fib1() { print!("{} ", n); }}```
gollark: I prefer it this way.
gollark: Idea: wrapping_add.
gollark: Unlike LyricLy's bad thing, which timed out.
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