5e SRD:Guard
Guard
Medium humanoid (any race), any alignment Armor Class 16 (chain shirt, shield)
Skills Perception +2 ACTIONSSpear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
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Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. |
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