5e SRD:Giant Sea Horse

This material is published under the OGL

Giant Sea Horse

Large beast, unaligned


Armor Class 13 (natural armor)
Hit Points 16 (3d10)
Speed 0 ft., swim 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)

Senses passive Perception 11
Languages
Challenge 1/2 (100 XP)


Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

ACTIONS

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage.


Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.



Back to Main Page 5e System Reference Document Creatures Miscellaneous Creatures

Open Game Content (place problems on the discussion page).
This is part of the 5e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: That seems plausible.
gollark: What *is* this?
gollark: Cryptocurrencies *also* do (not the tax bit) but very unstably.
gollark: US dollars have value because lots of people are willing to accept them/think they do (also to a lesser extent because the government requires them to be used for taxes).
gollark: Also, there *are* already tons of educational qualifications for maths and such, it's just that people don't use them that way.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.