5e SRD:Giant Octopus

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Giant Octopus

Large beast, unaligned


Armor Class 11
Hit Points 52 (8d10 + 8)
Speed 10 ft., swim 60 ft.


STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 4 (-3) 10 (+0) 4 (-3)

Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 1 (200 XP)


Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

ACTIONS

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.




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gollark: Removal of the atmosphere *would* have many advantages.
gollark: The outdoor rocks might be far away, or too wet or something, or not at the level of difficulty you want.
gollark: It does say to do warm-ups. Just that stretching isn't an effective one. I will have to investigate further or something.
gollark: I see.
gollark: I found the thing I read in my browser history (https://www.painscience.com/articles/stretching.php), and it says that stretching hasn't been found to reduce injury risk, and might just make the brain happier with using more range of motion without actually changing the muscles.
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