5e SRD:Giant Goat

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Giant Goat

Large beast, unaligned


Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 12 (+1) 3 (-4) 12 (+1) 6 (-2)

Senses passive Perception 11
Languages
Challenge 1/2 (100 XP)


Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.




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gollark: A clear excuse.
gollark: Oops again.
gollark: Oh no.
gollark: You know, there was something like a 1/5 chance of heavpoot succeeding in his roll to destroy the sun, I think.
gollark: But, canonically, you could have an "electric car" powered by a magic field generator and some electricity.
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