5e SRD:Falling Net

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Falling Net

Mechanical trap


5e Summary::This trap uses a trip wire to release a net suspended from the ceiling.

The trip wire is 3 inches off the ground and stretches between two columns or trees. The net is hidden by cobwebs or foliage. The DC to spot the trip wire and net is 10. A successful DC 15 Dexterity check using thieves' tools breaks the trip wire harmlessly. A character without thieves' tools can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers.

When the trap is triggered, the net is released, covering a 10-foot-square area. Those in the area are trapped under the net and restrained, and those that fail a DC 10 Strength saving throw are also knocked prone. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. The net has AC 10 and 20 hit points. Dealing 5 slashing damage to the net (AC 10) destroys a 5-foot-square section of it, freeing any creature trapped in that section.



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gollark: The value is dropping. It's still at least a CB copper or so every week on average.
gollark: Well, prize or not, it creates massive imbalances in trading and causes Problems™ given that they're randomly handed out.
gollark: I can never get the stupid GoNs.
gollark: Why?
gollark: What was this option?
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