5e SRD:Elephant

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Elephant

Huge beast, unaligned


Armor Class 12 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 17 (+3) 3 (-4) 11 (+0) 6 (-2)

Senses passive Perception 10
Languages
Challenge 4 (1,100 XP)


Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

ACTIONS

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.




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gollark: I guess?
gollark: Solution: use nonconductive water all through your house, or potentially replace the water with... liquid nitrogen, that's not conductive, IIRC.
gollark: r/wosh
gollark: Well, yes, they exist here, you can buy them.
gollark: Don't think so.
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