5e SRD:Berserker
Berserker
Medium humanoid (any race), any chaotic alignment Armor Class 13 (hide armor)
Senses passive Perception 10
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. ACTIONSGreataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
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Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it. |
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gollark: If you can run *some* cables, that is.
gollark: That could work.
gollark: If you can't run cables or install computers for each I don't think this is possible.
gollark: If you mean machines as in... machines, not computers, then you could stick in computers running some kind of software for remote peripheral access and with wireless cards.
gollark: Though that's just for sending messages. Not remote peripheral calls. But you can do those in software.
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