5e SRD:Bandit

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Bandit

Medium humanoid (any race), any non-lawful alignment


Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)


ACTIONS

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.


Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.



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gollark: Technically, the order of hanging up is not *actually* guaranteed at all anywhere, but happens to seem to work stackishly.
gollark: CEASE, gibsonoid.
gollark: Hmm, the timedelta thing works surprisingly well given that I only tested it up to about 5 seconds.
gollark: --tel status
gollark: It does reduce the complexity of the graphs.
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