5e Equipment (Vanchilia Supplement)

Armor

Armor Cost Armor Class (AC) Strength Stealth Weight
Light Armor
Battle Robe25 gp11 + Dex--10 lb.
Leather Lamellar30 gp12 + Dex-Disadvantage13 lb.
Medium Armor
Kozane Armor75 gp15 + Dex (max 2)12Disadvantage30 lb.
Plated Leather Armor75 gp13 + Dex (max 2)--40 lb.
Wood Armor15 gp13 + Dex (max 2)-Disadvantage20 lb.
Heavy Armor
Lorica Segmentata45 gp1511Disadvantage30 lb.
Fortress Armor2,500 gp2017Disadvantage80 lb.
Shield
Buckler5 gp+1--2 lb.
Tower Shield25 gp+216Disadvantage15 lb.
Fencing Cloak6 gp+1--2 lb.


Weapons

Weapon Cost Damage Weight Properties
Simple Melee Weapons
Bayonet5 gp1d4 Piercing1 lb.Special
Brass Knuckle5 sp1d4 Bludgeoning1 lb.Light
Karambit4 gp1d4 Slashing1 lb.Finesse, Light
Katar5 gp1d6 Piercing2 lb.Finesse, Light
Sap1 gp1d4 Bludgeoning2 lb.Finesse, Light
Martial Melee Weapons
Arming Sword20 gp1d6 Slashing3 lb.Light, Finesse, Versatile (1d8)
Bastard Sword25 gp1d8 Slashing6 lb.Heavy, Versatile (1d10)
Bec De Corbin20 gp2d4 Piercing6 lb.Heavy, Reach, Two-Handed
Bladed Chain8 gp1d6 Slashing5 lb.Finesse, Monk, Reach, Two-Handed
Boar Spear10 gp2d6 Piercing5 lb.Heavy, Reach, Two-Handed
Cutlass10 gp1d8 Slashing2 lb.Finesse
Estoc25 gp1d8 Piercing3 lb.Special
Falchion10 gp2d4 Slashing3 lb.-
Hidden Blade100 gp1d4 Piercing1 lb.Finesse, Hidden, Light, Special
Katana15 gp1d8 Slashing3 lb.Finesse, Versatile (1d10)
Kopis25 gp1d8 Slashing3 lb.-
Man Catcher25 gp1d4 Bludgeoning2 lb.Two-Handed, Reach, Special
Meteor Hammer15 gp1d6 Bludgeoning5 lb.Reach, Two-Handed, Special
Monk's Spade10 gp1d6 Slashing3 lb.Monk, Reach, Versatile (1d8)
Saber35 gp1d8 Slashing3 lb.Finesse
Spiked Chain10 gp2d4 Piercing10 lb.Finesse, Reach, Two-Handed
Sword Breaker15 gp1d4 Piercing2 lb.Finesse, Light, Special
Weighted Chain10 gp2d4 Bludgeoning2 lb.Heavy, Reach, Special, Versatile (2d6)
Simple Ranged Weapons
Blowgun10 sp1d4 Piercing1 lb.Ammunition (range 20/100), Loading
Boomerang10 sp1d4 Bludgeoning1 lb.Light, Thrown (range 30/120)
Throwing Star5 sp1d4 Piercing1 lb.Light, Thrown (range 30/90)
Bolas30 sp1d4 Bludgeoning2 lb.Special, Thrown (range 20/60)
Martial Ranged Weapons
Chakram15 gp1d6 Slashing1 lb.Light, Thrown (range 30/90)
Firearms
Blunderbuss300 gp2d6 Piercing8 lb.Ammunition (Range 20/80), Misfire 3, Reload 1, Scatter, Two-Handed
Musket500 gp1d12 Piercing10 lb.Ammunition (Range 40/120), Misfire 1, Reload 1, Two-handed
Pistol250 gp1d10 Piercing5 lb.Ammo (Range 30/90), Misfire 2, Reload 1

Firearms

The development of gunpowder as a weapon has not been “explosive” as it could have been. Black powder and firearms are both expensive to produce and black powder is dangerous to store. Muskets and other firearms are produced by specialists and artisans on a specific commission basis. Rifling is complex and time consuming addition to their construction, without it accuracy suffers but many weapons are simple smoothbore muskets.

Firearms are a significant investment that can be difficult to repair and are ultimately less accurate than a longbow. However, firearms more than make up for their shortcomings by being brutally effective. Firearms require little specialized training, and a well coordinated firing line remains the most viscerally terrifying sight on a battlefield.

Firing firearms takes an action to reload the barrel before the weapon can be fired. When fired, any enemy within 60 ft. that was previously unaware of your presence may be made aware.

Firearms Properties

Reload. The Weapon can be fired a number of times equal to its reload score before you must spend an action to reload it. You must have one hand free to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm and the dice roll is equal to or lower than the weapon’s misfire score, the weapon misfires. The attack misses and the weapon cannot be used again until you spend an action to try and repair it. (DC = 8 + misfire score). If the check fails, the weapon is broken and cannot be repaired in combat. The expense to repair the weapon is half the weapon’s value.
Scatter. An attack is made against each creature within a cone. If an affected creature is adjacent to you, they suffer double damage on a hit.

Adventuring Gear

Gear Cost Weight
Ammunition
:: Shot (20)30 gp4 lb.
:: Powderhorn (20 shots)25 gp1 lb.
:: Powder Keg (500 Shots)250 gp60 lb.
Climbing Axe4 gp3 lb.
Compass100 gp1/4 lb.
Flares20 gp3 lb.
Glider50 gp10 lb.
Grenade100 gp1 lb.
Lock Box10 gp5 lb.
Magnifying Glass*25 gp1/4 lb.
Parachute100 gp15 lb.
Pocket Watch200 gp1/4 lb.
Prism25 gp1/4 lb.
Smoke Bomb30 gp1/8 lb.
Spyglass*200 gp1 lb.
Stink Bomb15 gp1/8 lb.
Vial*30 sp-
Work Clothes15 sp3 lb.
  • Flight Suit - 150 gp
Jumpsuits designed with the enchanted floatwood lining it and similarly enchanted for controlled descent. There are thin wings sewn under the arm and down to the leg. this is worn for siege and adrenaline and allows the wearer to make a controlled glide through the sky.
  • Falling Jacket - 30 gp
a simple vest with floatwood sewn into the material, reduces falling speed to 60 ft per round & doubles jumping distance.
These are common tools for people who travel on board of ships and who adventure in unpopulated islands or through reefs, they provide an additional tool for mobility and safety.

Glassworks

Glass vessels like vials and bottles, or lenses like a magnifying glass or a spyglass are much more easily sourced and produced than they were in previous eras. Scientists and alchemists have even come to a basic understanding of optics, as well as principles of reflection and refraction.


Tools

Tool Cost Weight
Artisan Tools
Doctor's Tools30 gp5 lb.
Tinkers' Tools10 gp8 lb.
Workman's Tools
Farmer's Tools1 gp10 lbs.
Prospector's Tools2 gp.5 lbs.
Whaler's Tools10 gp.15 lbs.
Gaming Sets
Backgammon Set15 gp2 lb.
Chess Set18 gp3 lb.
Checkers Set10 gp2 lb.
Go Set15 gp3 lb.
Loaded Dice30 gp-
Musical Instruments
Castanets15 sp1/8 lb.
Grand Piano400 gp800 lb.
Harp75 gp30 lb.
Mountain Dulcimer8 gp3 lb.

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