3e SRD:Trickery Domain

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Trickery Domain

Granted Power: Bluff, Disguise, and Hide are class skills.

Trickery Domain Spells

  1. Change Self: Change own appearance.
  2. Invisibility: Subject invisible 10 min./level or until it attacks.
  3. Nondetection: Hides subject from divination, scrying.
  4. Confusion: Makes subject behave oddly for 1 round/level.
  5. False Vision: Fools scrying with an illusion.
  6. Mislead: Turns the caster invisible and creates illusory double.
  7. Screen: Illusion hides area from vision, scrying.
  8. Polymorph Any Object: Changes any subject into anything else.
  9. Time Stop: The caster acts freely for 1d4+1 rounds.

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gollark: If you want to implement *loads* of features, it may make sense to just call into lua from another language, but that is probably unnecessary.
gollark: I mean, on the other hand, it's probably much slower than just using a library.
gollark: Is that a... translucent terminal? OH, THE HORROR.
gollark: Also, many others exist.
gollark: For example, for Rust, this appeared: https://www.crates.io/crates/term
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