3e SRD:Telempathic Projection
The manifester can alter the subject's mood. An affected creature feels the new emotion, but telempathic projection cannot radically change its emotional state. Instead, the power adjusts its emotions by one step. The manifester can grant up to a +1 bonus on his or her own (or others') attempts at Bluff, Diplomacy, Intimidate, and Perform actions with affected creatures, assuming the manifester adjusts the subject's emotions in the proper direction (the manifester could also inflict a 1 penalty on similar interactions).
This material is published under the OGL |
Telepathy (Cha) [Charm,Mind-Affecting] | |
Level: | Psion 0 |
---|---|
Display: | Vi |
Range: | Medium (100 ft. + 10 ft./level) |
Area: | One living creature |
Duration: | 1 minute/level |
Saving Throw: | Will negates |
Power Points: | 1 |
Back to Main Page → 3e Open Game Content → System Reference Document → Powers
{{ #if Charm|}}