3e SRD:Plant Domain

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Plant Domain

Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use these abilities a total number of times per day equal to 3 + the character’s Charisma modifier.

Knowledge (nature) is a class skill.

Plant Domain Spells

  1. Entangle: Plants entangle everyone in 40-ft.-radius circle.
  2. Barkskin: Grants +3 natural armor bonus (or higher).
  3. Plant Growth: Grows vegetation, improves crops.
  4. Control Plants: Talk to and control plants & fungi.
  5. Wall of Thorns: Thorns damage anyone who tries to pass.
  6. Repel Wood: Pushes away wooden objects.
  7. Changestaff: The caster’s staff becomes a treant on command.
  8. Command Plants: Plants animate and vegetation entangles.
  9. Shambler: Summons 1d4+2 shambling mounds to fight for the caster.

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gollark: Ah, but their ships themselves would have to be weapons to travel interstellarly.
gollark: Technologically speaking.
gollark: What? Basically everything can be reapplied as weaponry somehow.
gollark: Any aliens capable of crossing interstellar distances to get to Earth can almost certainly deal with the asteroid thing.
gollark: The bits which *were* observation-based and empirical got moved into their own sciences.
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