3e SRD:Pick Pocket Skill

This material is published under the OGL

Sleight of Hand (Dex; Trained Only; Armor Check Penalty)

Check

A check against DC 10 lets the character palm a coin-sized, unattended object. Minor feats of legerdemain, such as making a coin disappear, are also DC 10 unless an observer is determined to note where the item went.

When performing this skill under close observation, the character's skill check is opposed by the observer's Spot check. The observer's check doesn't prevent the character from performing the action, just from doing it unnoticed.

If the character tries to take something from another creature, the character must make a skill check against DC 20. The opponent makes a Spot check to detect the attempt. The opponent detects the attempt if her check result beats the character's check result, regardless of whether the character got the item.

DCTask
10Palm a coin-sized object, make a coin disappear
20Lift a small object from a person
Retry

A second Pick Pocket attempt against the same target, or when being watched by the same observer, has a DC +10 higher than the first skill check if the first check failed or if the attempt was noticed.

Special

If the character has 5 or more ranks in Bluff, the character gets a +2 synergy bonus on Pick Pocket checks.


Back to Main Page 3e Open Game Content System Reference Document Skills

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: On a slightly related note, osmarks.net data harvesting.
gollark: But you're stuck with the bad name for ages and you have to update so much ~~remote configuration~~ paperwork.
gollark: … why is it not working over IPv6
gollark: QUIC established. Safety tends towards 0.
gollark: That's not what they're suggesting. Humans demonstrably have somewhat time dependent behaviour.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.