3e SRD:Armor Qualities

This material is published under the OGL

Armor Qualities

Depending on a character's class, the character may be proficient in the use of all, some, or no armors, including shields. To wear heavier armor effectively, select the Armor Proficiency feats.

Cost

The cost of the armor.

Armor Bonus

The protective value of the armor. Bonuses from armor and a shield stack. This bonus is an armor bonus, so it does not stack with other effects that increase an armor bonus, such as the mage armor spell or bracers of armor.

Maximum Dex Bonus

This number is the maximum Dexterity bonus to AC that this type of armor allows. Heavier armors limit mobility, reducing a character's ability to dodge blows.

Even if a Dexterity bonus drops to 0, a character is not considered to have lost the Dexterity bonus.

Shields

Shields do not affect the maximum Dexterity bonus.

Armor Check Penalty

Anything heavier than leather hurts the ability to use some skills.

Skills

The armor check penalty number is the armor check penalty applied to certain skill checks.

Shields

Both armor check penalties apply when wearing armor and shield.

Nonproficient with Armor Worn

If armor is worn with which a character is not proficient, the character suffers the armor's armor check penalty on attack rolls and on all skill rolls that involve moving, including Ride.

Sleeping in Armor

If a character sleeps in a suit of armor with an armor check penalty of -5 or worse, the character is automatically fatigued the next day. The character suffers a -2 penalty on Strength and Dexterity, and can't charge or run.

Arcane Spell Failure

Armor interferes with the gestures that are needed to make to cast an arcane spell.

Casting an Arcane Spell in Armor

When casting an arcane spell while wearing armor, a character must make an arcane spell failure roll. The number in the Arcane Spell Failure is the chance that the spell fails and is ruined. If the spell lacks a somatic (S) component it can be cast without making the arcane spell failure roll.

Shields

Both spell failure chances should be combined when wearing armor and shield.

Speed

Medium and heavy armor slows a character down. The number on Table: Armor is a character's top speed while wearing the armor.

Shields

Shields do not affect speed.

Weight

The weight of the armor. Armor fitted for Small characters weighs half as much.


Back to Main Page 3e Open Game Content System Reference Document Equipment

Open Game Content (place problems on the discussion page).
This is part of the (3e) System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: I mean, I generally dislike identity-politics-y complaining like that.
gollark: I do wonder why we have a dramatic gender split like that, though.
gollark: About us, I mean.
gollark: Don't actually link that directly because it's indirectly identifying information or something.
gollark: * W[REDACTED]
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.